Updated: May 2, 2013
The Design Tidbits section offers a growing selection of articles centered around UI and graphic design.
May
3, 2013: We are required to use an increasing number of user names,
passwords and PINs in our daily lives. We use them for logging on to
computers and networks, specific applications and websites, bank cards,
mobile phones and even entry door systems. In this article, Rikke
Friis Dam from IDF explains "What you should take into account
when designing password input forms."
May
2, 2013: In this short article, Rikke Friis Dam from IDF explains
that "making customers register before they checkout is a barrier
to purchase" – and provides some evidence for it.
April
23, 2013: How can you best provide a lot of information without
overloading the user? One possible answer to this question is Progressive
disclosure. In her article, Rikke Friis Dam not only explains
this technique from the very beginnings of graphical users interfaces,
she also points out that mobile has breathed new life into it.
April
9, 2013: The extensive challenge designers and vendors of interactive
products face is that "Experience or User Experience" is not about
good industrial design, multi-touch, or fancy interfaces. "It
is about transcending the material. It is about creating an experience
through a device", states Marc Hassenzahl in his book on "User Experience
and Experience Design" in the Interaction Design Foundation's (IDF)
encyclopedia. Rikke Friis Dam's article is a condensed version of some
of Marc's points – focusing on his simple conceptual model of Why, What and How as
a starting point for the Experience Designer.
December
18, 2012: In this article, our author provides an introduction
to "responsive design," or "responsive Web design," which
has lately stirred up quite a bit of interest in the design community.
When he first encountered this term, he assumed that it denoted design
strategies for making software applications and Websites more responsive
to user actions. Since he had spent some time on a project investigating
perceived performance (PeP), this association appeared only "natural" to
him. A closer look, however, revealed to him that the term "responsive
design" refers to something quite different. In the article, he
gives away what the term "responsive (Web) design" actually
means, explains what the goals and ingredients of this design strategy
are, shows examples of how it is applied, and finally takes a look
at how this strategy is discussed in the design community.
September
6, 2012: In her book Inventing the Medium – Principles
of Interaction Design as a Cultural Practice, Janet H. Murray outlines
a new (she calls it "innovative") framework for design, in
which she adopts a humanistic instead of a social science or industrial
design perspective. In this article, which complements our review of
Murray's book, our author wants to briefly outline this approach because
it differs considerably from typical HCI-oriented design approaches
that currently dominate the UI design field.
September
1, 2012: Design Thinking is one of the more recent buzz
words in the design community. In this introductory article, our author
investigates what Design Thinking is, what its main characteristics
are, and takes a look at the process and the methods associated with
it. He also takes a brief look at the history of Design Thinking.
July
3, 2012: Last year, our author wrote a two-part article about this
visualization tool and applied it to the European Song Contest
(ESC) 2011 voting data. This year, he adds one more article on this
topic to his collection, in which he applies the tool to the ESC 2012
voting data. The main goal of this article is to look for some differences
and similarities between both years' voting data – and
to inspire readers to conduct further explorations and comparisons
of their own.
See Articles by Editions • See also Articles by Topic for a listing of edition articles by topic